Research Outputs

Now showing 1 - 2 of 2
Thumbnail Image
Publication

Revisión sistemática sobre competencias de investigación en estudiantes de educación superior

2023, Sandoval-Henríquez, Francisco, Dra. Sáez-Delgado, Fabiola

Este estudio aplicó un método de revisión sistemática siguiendo directrices de la declaración PRISMA. Se analizó la producción científica sobre competencias de investigación en estudiantes de Educación Superior. Se exploraron las bases Web of Science y Scopus, considerando el período 2013-2022. La muestra fue de 32 estudios que cumplieron los criterios de inclusión establecidos. Los resultados evidenciaron una escasa productividad de estudios en América del Sur, el uso de tamaños muestrales poco representativos, escasos modelos teóricos para sistematizar competencias y la aplicación de mediciones carentes de fiabilidad y validez. Los hallazgos de estos estudios revelaron que los estudiantes universitarios presentan deficiencias en habilidades de revisión de literatura, metodológicas y de comunicación de resultados.

No Thumbnail Available
Publication

Systematic review on the integration of immersive technologies to improve learning in primary education

2024, Dra. Badilla-Quintana, María Graciela, Dra. Sáez-Delgado, Fabiola, Sandoval-Henríquez, Francisco

Immersive technologies such as augmented reality and virtual reality have attracted a great deal of interest in educational research; they have the potential to enhance learning by providing interactive, realistic, and safe experiences without the constraints of time and space. This study is based on a systematic review of the literature following the guidelines of the PRISMA statement. The scientific production related to the integration of immersive technologies in learning processes in primary education was examined. The Web of Science, Scopus and ERIC databases were searched, considering the period from 2018 to 2023. The sample consisted of 64 studies that met the established inclusion criteria. The results showed a higher production of studies in Asia, a lack of theoretical support for the integration of immersive technologies, and a greater focus on science education. In conclusion, it is highlighted that studies focus on the effect of immersive technologies on academic achievement without sufficiently addressing the cognitive and affective experience of students. The study presents a classification framework grounded in the stimulus-organism-response model, offering recommendations for future research and practical implications for educators, educational policy makers, and digital content designers.