Research Outputs

Now showing 1 - 10 of 21
  • Publication
    21st Century Skills. An analysis of theoretical frameworks to guide educational innovation processes in Chilean context
    (Springer Nature, 2019) ;
    Salamanca-Garay, Ignacio
    Society faces multiple challenges in this millennium and education should promote skills that allow students and teachers to face them. Students will have to be prepared for jobs that have not yet been created, for technologies that have not yet been invented, to solve problems that have no yet been anticipated. As educators will be a shared responsibility to take advantage of the opportunities and find solutions. In this context, international organizations linked to educational change are rethinking the role of the current education. One initiative is the creation of frameworks to promote and develop skills for the 21st century which are defined as a set of skills necessary to interact in today’s world, mainly in study and employment, where the management of technology is crucial. In Chile, initiatives in this area are being foreshadowed and it is necessary to define a reference framework that complement this process. The aims of this paper is to propose a frame of reference of skills for the 21st century that synthesizes the diversity of referents to have a useful referent to guide educational innovation processes in our Latin American context. Based on a comparative methodology, it was applied a descriptive-comparative analysis of frameworks formulated by international organizations that promote these skills. Theoretical analysis results show concordance in five categories: Cognitive, Social, Emotional, Information and Communication Technologies (ICT), and Curricular Contents for the 21st century. With this background, we are able to present a referential framework maintaining the five categories, and adding 38 essential skills.
  • Publication
    Pre-service teachers' skills and perceptions about the use of virtual learning environments to improve teaching and learning
    (Behaviour & Information Technology, 2017) ;
    Lytras, Miltiadis
    ;
    This paper explores data retrieved from Educational Immersive Virtual Worlds to describe pre-service teachers’ skills and perceptions about the simulation tasks. This project had 10 participants who were immersed for 3 years in the Technology and Pedagogical Models in Immersive Worlds island, a multi-user virtual environment in Second Life and Open Simulator. In this project, we evaluated how three-dimensional virtual environments can facilitate the achievement of teaching and learning processes. Based on quantitative and qualitative methodologies, two data collection instruments were applied. Through observation grids and personal log books, professional performance of the 18 pedagogical challenges implemented was collected. The statistical analysis shows that the students improved their technology skills and educational aspects about good practices in classes, regardless of the type of platform used. The analysis through Constant Comparing Method reported a positive assessment of the use of virtual environments, especially about the use of teaching strategies. Main conclusions regarding the pedagogical context reflect the importance of peer assessment on teaching performance, as well as the complexity of role-plays as intellectual challenges to enhance pre-service teachers’ skills. The main difficulties identified during the development of the activities were technical in nature, reporting hardware and connectivity issues.
  • Publication
    ICT resources to improve learning in higher education
    (International Journal of Knowledge Society Research, 2016) ;
    Basso-Aranguiz, Matilde Susana
    This article seeks to provide a view on the process of curricular integration of ICTs (Information and Communication Technologies) in higher education, throughout the submission of proposals of how to use some of these resources, with practical examples of its implementation in the learning process of students in subjects from the Initial Teacher Training and Geological Civil Engineering major at the Universidad Católica de la Santísima Concepción in Chile. Furthermore, the innovative and educational experiences mediated by ICT, described in this paper, allow us to visualize the important role that institutions of higher education play, not only in the training of future professionals making an emphasis on the digital skills necessary for their development in the XXI century, but also as suitable spaces for development and ongoing training of teachers with innovative methodological strategies that facilitate and enhance the educational process.
  • Publication
    Apropiación de habilidades TIC en estudiantes en FID
    (Universidad de Chile, 2015) ;
    Carripan-Sáez, Corina
    La formación de docentes competentes en el uso de las Tecnologías de Información y Comunicación (TIC), tanto a nivel de usuario avanzado como en su utilización pedagógica que implica la planificación, implementación y evaluación de actividades de enseñanza-aprendizaje, es un desafío que las instituciones formadoras están obligadas a abordar en el corto plazo para dar cumplimiento a las exigencias impuestas por el Ministerio de Educación (MINEDUC) en los Estándares Pedagógicos, Disciplinarios y Estándares TIC. Esta intervención fue realizada a una población de 30 estudiantes de tercer semestre de la carrera de Pedagogía en Ciencias de una Universidad Regional de Investigación, cuyo objetivo fue “Evaluar la apropiación de Habilidades TIC en estudiantes de Pedagogía en Ciencias de una Universidad Regional de Investigación a través de la implementación y evaluación de la enseñanza utilizando materiales didácticos multimediales soportados en una plataforma virtual”. Para ello se diseñó un set de materiales que se trabajó con los/las estudiantes a través de la Plataforma Virtual ARCO en la asignatura de Computación y que apuntó al desarrollo de las habilidades TIC evaluadas por la Prueba Inicia TIC en Ambiente Pedagógico, que aplica el MINEDUC CHILE a los/las egresados de pedagogía cada año.
  • Publication
    Design and content description of educational videogame word-y to learn English as a second language
    (IGI Global Scientific Publishing, 2015) ;
    Nourdin, Michelle
    Videogames have taken an important role on children and adolescents through the years and gradually took a significant gap in education, leaving out its playful look at leisure. Particularly in Chile, thanks to the integration of Information and Communication Technologies (ICT), several tools like didactic presentation programs or mobile apps facilitate the teaching and learning process of a second language like English. The aim of this research is to describe the design of an educative videogame and to describe the validation process of the Word-y contents which are associated to learning vocabulary in English. The design has been developed using the incremental prototype model' using the free version of Construct2 software. As projections, the future work implies improve the first prototype applying a content survey to 30 English teachers and users.
  • Publication
    Word-y: Structure and content design of educational videogame to learn English as a L2
    (Universidad de Chile, 2015) ;
    Nourdin, Michelle
    The use of videogames in the educational area has taken a bigger role among kids, adolescents and adults, being considered a relevant element, leaving behind its playful look at leisure. Particularly in Chile, thanks to the integration of ICT, several tools like didactic presentation programs or mobile apps facilitate the teaching and learning process of a second language like English. The aim of this research is to describe the design of an educative videogame and to describe the validation process of the Word-y contents which are associated to learning vocabulary in English. The design has been developed using the incremental prototype model’ using the free version of Construct2 software. As projections, the future work implies improve the first prototype applying a content survey to 30 English teachers and educational informatics experts.
  • Publication
    The intercultural dialog in the shape of testimony between woman
    (GERFLINT, 2015) ;
    Meza-Fernández, Sandra
    Dans cet article, on explore les caractéristiques assumées par les personnes qui participent au pacte communicatif sous forme de témoignage, en recherchant à la fois, au sein du sujet de la subalternité dans le postmodernisme, le problème éthique de la représentation des marginaux et celui de l’énonciation. L’examen du rôle appartenant à l’intellectuel qui parle pour remplacer l’autre, soulève la question suivante : est-il légitime que la voix du subalterne soit représentée par le discours d’un étranger ? Cela amène la deuxième question : quelle est la responsabilité de l’intellectuel dans la construction du sujet subalterne du postmodernisme?
  • Publication
    A pedagogical model to develop teaching skills. The collaborative learning experience in the Immersive Virtual World TYMMI
    (Elsevier, 2015) ;
    Meza Fernández, Sandra
    The initial training of quality teachers is seen as a key to improving the learning outcomes of students in Chile. The TYMMI project is one of the initiatives being developed to provide a space for simulation for teaching practices in immersive virtual environments in Second Life and Open Sim. Initial Teachers Training belong to the School of Education at the Universidad Católica de la Santísima Concepción, participated during 2014 in the implementation of challenges, based on a pedagogical model and teaching strategies such as role play and problem-based learning. Through direct observation and blogs, the results show that participants have an important domain in the pedagogical and technological interaction. Despite the perception of the technical difficulties of using platforms, students emphasize that the experience has been supportive along their teaching practices, and it has allowed them to reinforce subject content, which poses a very motivating intellectual and technological challenge.
  • Publication
    Intercultural Talent Management Model: Virtual communities to promote collaborative learning in indigenous contexts. Teachers’ and students’ perceptions
    (Elsevier, 2015) ;
    Sepúlveda Valenzuela, Eileen
    ;
    The strong connection between technologies and globalization has made the phenomenon of interculturality increase at a global level. The aim was to determine the perception of teachers and students in the use of a Model of Talent Management for interculturality. A virtual learning environment (VLE) was used to link teachers and students of 5 schools in disadvantaged context of Chile through collaborative learning. The research is interpretive and positivist based on qualitative method approach, with quantitative contributions. Results show that talents of the students contribute to the formation of cultural identity that gives uniqueness to the human group to which they belong and the perception of teachers is that the phenomena of acculturation, enculturation and transculturation processes occur in learning linked to the management of the talents of students in intercultural contexts. With respect to the proposed model, trends indicate that it is possible to diagnose and promote talent through collaborative learning and intercultural dialogue. As for technology, it could be argued that it has reshaped relations between different cultures.
  • Publication
    Acti-Plan: Appropriation of ICT resources for pre-service teachers' teaching practice in immersive virtual worlds
    (IGI Global Scientific Publishing, 2014) ;
    Lara-Valenzuela, Cristian
    Two 3D-learning environments in SecondLife and OpenSim have been developed as part of a grant project called TYMMI -Technology and Pedagogical Models in Immersive Worlds- funded by the National Fund for Scientific and Technological Development (FONDECYT) in Chile. The main objective is to strengthen the professional performance of pre-service teachers (bachelor students), by simulating teaching practices and virtual learning opportunities where the community members join a meeting or class, share and interact in the complex process of assimilation teaching skills. Preliminary results are related to the design of two immersive simulation platforms and to develop a conceptual and technological model for teaching in Immersive Worlds. In this context, the authors created an ACTI-PLAN that allows pre-service teachers to act in two areas: cataloging resources and educational planning. Also, in this virtual space there is an architecture that supports pedagogical proposal that includes classrooms for Mathematic and Language for elementary education.