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  4. Teach me to play, gamer! Imitative learning in computer games via linguistic description of complex phenomena and decision trees
 
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Teach me to play, gamer! Imitative learning in computer games via linguistic description of complex phenomena and decision trees
Clemente Rubio-Manzano
Lermanda, Tomás
Mg. Martínez-Araneda, Claudia 
Facultad de Ingeniería 
Christian Vidal & Alejandra Segura
10.1007/s00500-022-07476-z
Soft Computing , Springer Link
2023
In this article, we present a new machine learning model by imitation based on the linguistic description of complex phenomena. The idea consists of, first, capturing the behaviour of human players by creating a computational perception network based on the execution traces of the games and, second, representing it using fuzzy logic (linguistic variables and if-then rules). From this knowledge, a set of data (dataset) is automatically created to generate a learning model based on decision trees. This model will be used later to automatically control the movements of a bot. The result is an artificial agent that mimics the human player. We have implemented, tested and evaluated this technology from two different points of view: performance by using classical metrics (accuracy, ROC area and PRC area) and believability by using a Turing test for trained bots. The results obtained are interesting and promising, showing that this method can be a good alternative to design and implement the behaviour of intelligent agents in video game development.
Machine learning
Imitative learning
Linguistic description of complex phenomena
Computer games
Intelligence agents
Computación y ciencias de la información
Historial de mejoras
Proyecto financiado por: